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Minecraft: Java Edition Snapshot 21w38a continues work on 'Caves and Cliffs Update' Part Two

Every bit was foretold during the release of Minecraft: Bedrock Edition Beta ane.17.40.21 yesterday, Mojang Studios is at present releasing the 2d official snapshot for one.18 Caves and Cliffs Update Part Two, which includes a new range of fixes and tweaks, the render of strongholds, and a new way for Mojang to collect vital performance-related telemetry information (more on that below).

Minecraft: Java Edition Snapshot 21w38a follows its predecessor with fewer new features and changes, but it does include some important alterations nonetheless. Likewise the return of strongholds, which were removed in the previous snapshot, copper is now more common in this snapshot. Lots of bugs were besides squashed, which should hopefully provide a more stable experience.

For many, though, the virtually interesting aspects of this build volition be on the technical side of things. This snapshot allows world generation to take advantage of a greater number of background CPU threads, which will be peculiarly useful for those playing on higher-finish gaming rigs. Mojang is also improving telemetry collection in this snapshot, and volition collect vital information during world loading that, ideally, will aid the studio improve functioning for world generation and loading in future snapshots.

If y'all're interested in the information that will be collected by Mojang when playing this snapshot, exist sure to check below.

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The full changelog for Minecraft: Java Edition Snapshot 21w38a includes:

Known issues

  • This snapshot is still not compatible with older worlds — to play in this snapshot, yous volition have to create a new world
  • Globe saving can sometimes accept a very long time — if you see the world stop moving for a time, this is why

Changes

  • Sprinting is no longer reduced to walking when gently brushing your sleeve against a wall
  • Fixes for the distribution of ores

Sprinting

  • Previously, any collision with a block would reduce sprinting to walking. Now, for very small angles of collision with a block, players retain their sprint. For larger angles of standoff, the onetime behavior is retained

Ore distribution

  • Copper ore generates upwards to y 95 (as originally designed)
  • Increased the amount of copper
  • Lapis lazuli generates in blobs, like other ores (instead of spread out)

Technical updates

  • A new setting has been added: "Simulation distance"
  • Maximum amount of groundwork threads increased
  • Added telemetry for world loading

Simulation distance

  • Entities volition not exist updated outside of simulation altitude
  • Allows higher render distance with less CPU load
  • A new slider in video settings on the client
  • A new simulation-distance property in defended server backdrop
  • We will go on working on it with a goal of simulation altitude likewise affecting cake and fluid ticking

Groundwork threads

  • Diverse background tasks including worldgen are executed on a background thread pool. Its size equals the amount of available CPU threads minus one, but there was an upper limit of vii. Now this upper limit is 255. This should help college-end machines with world-gen functioning
  • The upper limit can be overridden by max.bg.threads Java system property, for case when running multiple servers on a single machine

Telemetry

  • In this release, we are re-introducing diagnostic tracking, which was part of Minecraft: Java Edition until 2022. We are bringing it back to understand our players better and to improve their experience. Specifically, we hope to ensure stronger operation for the extremely heavy world generation in the second office of the Caves & Cliffs update subsequently this twelvemonth
  • In practice, this tin mean identifying technical pain points in the game, like how less powerful hardware performs in loftier-complexity terrain. This information will also help united states of america prioritize diverse aspects of development, balance game features (by learning, for instance, that the goats are pushing every unmarried player off the cliffs) and lend new Minecrafters a helping hand (after realizing that many of them become stuck at the aforementioned points). All information is treated according to GDPR and CCPA best practices and is used to develop a better-performing and generally more than enjoyable Minecraft: Coffee Edition
  • World load event
    • Sent when loading singleplayer globe or connecting to multiplayer server
    • Contains post-obit information:
    • launcher identifier
    • user identitifer (XUID)
    • client session id (changes on restart)
    • world session id (changes per world load, to exist reused for later events)
    • game version
    • operating organization name and version
    • Java runtime version
    • if client or server is modded (same data as on crash logs)
    • server type (single player, Realms or other)
    • game mode

Fixed bugs

  • Game fails to switch the audio output from ane device to some other after the game has started (from title screen)
  • No audio for using shears on weeping, twisting, cave vines or kelp
  • Strongholds don't generate in 21w37a
  • Liquids sometimes exercise not propagate
  • Random light level of 0 in sky
  • Crash when irresolute return distance / java.lang.ArrayIndexOutOfBoundsException: Alphabetize 28084 out of premises for length 26136
  • Retentivity leak in 21w37a
  • Large Spruce Trees don't generate in Groves
  • Starting and stopping JFR profiling multiple times within the aforementioned infinitesimal overwrites previous JFR results saved during that minute
  • Dripstone caves generate above the ground
  • Cannot showtime with alternate JVM due to JFR requirement
  • Problems with JFR issue metadata
  • Too many aquifers on biome surfaces at Y=63 and below
  • Aquifers often generate with harsh straight borders

Source: https://www.windowscentral.com/minecraft-java-edition-21w38a-snapshot

Posted by: jorgensenbouselt.blogspot.com

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