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Microsoft is building cloud-native Xbox games, but what does that mean?

Microsoft Flight Simulator Vl3 Rain Source: Microsoft

Since 2022, Microsoft has touted the "power of the deject" to evangelize the adjacent moving ridge of gameplay innovation to Xbox and Windows PC. Microsoft'due south prowess in the cloud has yielded many tangible benefits many of united states now ultimately take for granted.

I saw a postal service on Twitter last week describing a scenario where someone was able to retrieve a 12-twelvemonth old Xbox 360 save, and bring information technology all the style frontwards to Xbox Series Ten gen-9 consoles, using Microsoft's investments in complimentary cloud saves for the platform.

We also take Xbox cloud gaming, included with Xbox Game Pass, colloquially dubbed "xCloud." You can load up and play dozens of titles from any modern Android device, and soon, whatever device with a web browser, thanks to the xbox.com/play website. Microsoft is expanding its Azure footprint to new territories too, opening up new data centers in Africa and Asia, with Xbox Serial Ten-level upgrades coming to Xbox deject gaming in the coming months ahead.

What nearly deject as pertains to game blueprint, though? Yesterday, Microsoft revealed information technology's making some big moves in that space too, picking up where Google Stadia ultimately dropped the ball. Here'southward what you demand to know about its programme to develop "cloud-native" games for Xbox.

What exactly is cloud gaming?

Xcloud Server Blades Source: Microsoft

In a tweet, Microsoft revealed that it has enlisted the aid of Left iv Expressionless and Portal fable Kim Swift, to explore the possibilities of "cloud-native" gaming experiences, simply what exactly does that mean?

There are various games out there that use the "cloud" right now, more often referred to as defended servers in this instance. World of Warcraft and other MMO realms run on dedicated servers in the U.S., Europe, and other continents, for case. The new Microsoft Flight Simulator parses real-time cloud information and conditions patterns, dynamically injecting them into the game on the fly. Some competitive shooters besides utilise dedicated servers, such as Battlefield, which are far more than powerful than the instances that can exist run on actor-hosted peer-to-peer style matches, prevalent in the likes of Telephone call of Duty.

None of these games are cloud native, though. Data on your player'southward deportment and movements may be uploaded to the cloud and and then fed back to others in the server. Simply the graphics, inputs, and usually physics are rendered on the customer, which tin can create a latency gap between dissimilar players in the feel. Every bit a basic example, have you ever seen a impale cam in Call of Duty, and noticed that the player on the other end saw something completely different from y'all? Your positions weren't completely in sync. This is often referred to as a "host advantage," since Phone call of Duty uses player'due south consoles for hosting matches, whoever'southward panel is chosen every bit the host volition likely have a more "native" experience than those connecting up to that instance.

Xbox Game Pass xCloud Source: Windows Central

A cloud-native game is a game that runs in large role, or even entirely, from Microsoft's servers. At a bones level, this is how Google Stadia and xCloud operate today, where you stream the entire game, graphics, physics, and all from a remote server. Google was planning to build cloud-native experiences for Stadia, until it unceremoniously bailed subsequently realizing that game development is difficult and expensive.

A cloud-native game is a game that runs in large part, or even entirely, from Microsoft'south servers.

The thing about games on Stadia and xCloud, notwithstanding, is that the games weren't necessarily designed to be run from the cloud. They are PC and console games that just so happen to be running on servers but don't accommodate the differing gameplay paradigms. For case, the disadvantage of a Phone call of Duty peer-to-peer multiplayer server is that interaction desynchronization is prevalent, even if the client-side experience often presents as responsive and snappy. A cloud-native game would ensure anybody connecting to the same world would experience exactly that — the same globe. The same physics. The same lighting and systems. The aforementioned enemy movements, and then on. The challenge there is offsetting input latency, which is noticeable to varying degrees depending on the game.

A cloud-native game would be built around these challenges. Microsoft has explored this a bit with Minecraft Dungeons, which is supposedly designed with input delay in mind for those playing from on cloud streaming services. Today'southward announcement reveals an intent to invest more in the infinite, and explore the true potential of this futurity-facing tech.

What is Microsoft doing to invest in cloud gaming?

Forza Horizon 5 Store Screenshot Source: Microsoft

Microsoft sees an opportunity to bring gaming to people who don't have, or simply don't want, a high-cease console or PC. At that place are 3 billion gamers on the planet, categorized as people who interacted with an electronic gaming feel in some form month over month. That can include everything from Counter-Strike to Candy Crush.

Cadre gamers such equally myself and those likely reading this oftentimes forget how small console gaming is, relative to the overall pie. Mobile gaming expenditure is gargantuan, and a big function of that spend isn't necessarily because the games are meliorate or more fun — it's because they're more than attainable. The devices you already own, right at your fingertips, without significant upfront investment. Microsoft wants to connect this vast audience to traditional console and PC developers and sees the cloud as the vehicle for achieving this.

Microsoft enlisted Kim Swift, formerly of Google Stadia and Valve, to help realize exactly what cloud native gaming may wait like. These are games that arrange to the dimensions and available inputs of your device and the condition of your connection, wholly agnostic of the relatively rigid confines of the traditional panel and PC marketplace.

Xbox Studios Publishing head Peter Wyse recently spoke to Polygon about Microsoft's efforts in this space. "Microsoft'due south renewed focus on cloud gaming is similarly aimed at making games more attainable to people who don't have or want a gaming panel or computer. The company's adjacent big goal is to create 'deject-native games.' We don't know exactly what that looks like today, or what that fifty-fifty plays like." Wyse elaborated that Swift is building a team that focuses on cloud-first gameplay, albeit in the early stages.

GamesBeat's majestically-maned editor, Jeff Grubb, reported that one of the games being pitched potentially involves Hideo Kojima, famed for Metal Gear Solid and Death Stranding. There were earlier reports from VGC that one of Stadia's canceled cloud-native experiences involved Kojima, although since denied by Google.

Will it really pan out?

Crackdown 3 Source: Microsoft

The "power of the cloud" became a bit of a meme later Crackdown 3. The game's unique selling point was cloud-powered destruction physics, which was admittedly spectacular. The problem beingness, of form, the underlying game was just sadly quite poor. Servers can render physics several thousands of times more complicated than your home hardware can potentially, merely it doesn't make up for what is ultimately a bad game underneath.

Microsoft is on the cutting edge of a new epitome with its investments in the cloud.

With power-hires similar Kim Swift and legendary out-of-the-box thinkers like Hideo Kojima, Microsoft may eventually effigy out exactly what this "deject-native" affair means. Past Peter Wyse'south own access, right now, they but don't know. Just that'south okay.

When video games flipped from 2d to 3D, it spawned a wealth of innovation that led to a vast array of new genres that are now considered staples. Nosotros moved from the neon line art of 1980's Battlezone on the Atari 2600 to the hyper-fidelity realism of Forza Horizon 5, and it sure took a off-white while to get there.

Microsoft is on the cut border of a new image with its investments in the cloud. That doesn't necessarily guarantee success, as we've seen from the relatively wearisome uptake of VR, and the collapse of Google Stadia'south homegrown efforts. Microsoft is better placed than most to explore and ultimately put this tech to good use, though. Watch this infinite.

Related: Why Microsoft isn't ditching Xbox consoles for cloud

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Source: https://www.windowscentral.com/microsoft-building-cloud-native-xbox-games-what-does-mean

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